3 game help king quest




















Next, turn to page II. Put the small feather in the bowl, then add the dog fur and then the snake skin. Next add the powdered fish bone to the bowl, followed by the thimble of dew. Mix with your hands. Separate the mixture into two pieces, and put the pieces in your ears. Recite the following:. Wave the magic wand to complete the Language spell. Turn to page XIV. Grind the acorns in the mortar, then put the acorn powder in the bowl.

Put the nightshade juice in the bowl. Stir with a spoon. Now light a charcoal brazier and heat the mixture on the brazier. Spread the mixture on the table, then recite:. Wave your wand, then put the Sleep powder in the pouch. Now turn to page VII.

Grind salt in the mortar, then grind the mistletoe in the mortar. Rub the stone in the mixture, then kiss the stone. Recite this verse:. Wave the wand to complete the Teleportation spell. Start by putting ocean water in the bowl.

Light the charcoal brazier and heat the water on the brazier. Add mud to the bowl, and then a pinch of toadstool powder. Blow into the brew, then recite this verse:. Wave the wand, the pour the Storm brew into the jar. Cut the cactus with a knife, then squeeze cactus juice on a spoon. Pour the cactus juice into the bowl. Put the lard in the bowl, then add two drops of toad spittle.

Stir the mixture with the spoon, then recite:. Wave the wand and put the Invisible ointment into a jar. Go back up the stairs. Pull the lever to close the trapdoor, then move the books.

Go over and open the cabinet to return the wand. Head south, then up the stairs and east to your room. Put the cookie in the porridge, then hide all and get the porridge. Go west, then down the stairs. Wait here for Manannan to return - he will demand more food.

Walk east to the dining room and give the porridge to Manannan. He will turn into a cat. Go west, upstairs and east to your room. Take all, then look at the map and teleport to the village. Open the door to the tavern and go inside. Look at the sailors, then talk to the captain - give him your gold to buy a ride on the ship.

Leave the tavern and head east twice along the pier. Walk aboard the ship and you will be taken captive. Head east and get the small crate, then return west and drop the crate just to the left of the larger one. Jump on the small crate, then the large one, then jump to the ladder. Climb up. If the captain is in his cabin, climb down and back up until he is gone. Enter the cabin and open the chest. Look in the chest to find your things, then close the chest again.

Go east and take the shovel, then go back west and climb down the ladder and the crates. Wait here until the crew is ordered to lower the anchor. Pour the sleeping powder on the floor, and say "slumber henceforth". Now jump up the crates and the ladder and go up twice to reach the deck. Go right and down the short ladder, then east.

Jump over the side of the ship and swim east to the beach. Walk east and another pirate will arrive - quickly head north then south and he will be gone. Go to the tree, then count 5 steps to the east. Dig to discover a chest full of treasure. Walk north and follow the path to reach a large rock. Once anchor has been dropped stand next to the small box and pour sleeping powder on ground. Slumber henceforth to cast the sleeping spell on all members of the ship. Climb up the ladder to the deck.

Get off the ladder and go to the east side of the ship. Walk over the edge and swim to the east to find the island. Watch out for the shark! A pirate is here. Walk five steps east of the palm tree and dig to find the treasure. Walk north, east and then follow the path to the west. Climb up the rock and follow the path to the north. Follow the path around until you come to a waterfall. Dip eagle feather in essence. Fly north, east and east.

A yeti will chase you but become scared when you transform back into a human. Head south and start climbing down the rock face.

Continue walking east. Enter the cave to the right and follow the stairs to the top. Before going to the west rub ointment on me to turn yourself invisible. Go to the west to see the dragon with the Princess Rosella. Stir storm brew with finger and say brew of storms churn it up!

Talk Rosella and then untie Rosella. Enter the cave to the east and go down the stairs. Go east and then north and north again to win the game. First Adventure Walk down the mountain path to the bottom. Walk to the east and stand near to the river. Take mud. Walk to the east twice. Stand in the ocean and take water. Look map and teleport back to the village. A Few Spells Wait for Manannan to return. Put the small feather in a bowl II. Put the fur in the bowl III.

Put the reptile skin in a bowl IV. Add a spoonful of powdered fish bone V. Put a thimbleful of dew in the bowl VI. Mix with hands VII. Separate mixture into two pieces VIII. Put dough pieces in your ears IX. Recite the following verse: Feather of fowl and bone of fish Molded together in this dish Give me wisdom to understand Creatures of air sea and land X. Put a pinch of saffron in essence II. Recite the following verse: Oh winged spirits set me free Of earthly bindings just like thee In this essence behold the might To grant the precious gift of flight III.

Put the mandrake root powder in a bowl II. Put the cat hair in the bowl III. Put two spoons of fish oil in the bowl IV. Stir the mixture with a spoon V. Put the dough on the table VI. Pat the dough into a cookie VII. Recite the following verse: Mandrake root and hair of cat Mix oil of fish and give a pat A feline from the one who eats This appetizing magic treat VIII.

Crumble cookie into porridge. Grind a spoon of salt in a mortar II. Grind the mistletoe in the mortar III. Rub the stone in the mixture IV. Kiss the stone V. Recite the following verse: With this kiss I thee impart Power most dear to my heart Take me now from this place hither To another place far thither VI. Grind the acorns in a mortar II. Put the acorn powder in a bowl III. Put the nightshade juice in the bowl IV. Light a charcoal brazier VI. Heat the mixture on the brazier VII.

There is a random event that can occur in the tower, and needs to happen sometime: you can walk up the stairs to the tower and see the cat pounce on a fly, which will let you collect the fly wings later on though not when the wizard is around.

You can kill some time by going up and down the stairs to try and see it happen. There will be plenty of opportunity later on.

At some point Manannan may pop in and out, either to check on you or announce his going on a journey. So beware. Click the hand on the drawer to the left, take the hand mirror, then click the hand on the drawer again to close it. Repeat this for the right-side dresser, taking the rose essence. Open the wardrobe, and click the hand on the black space behind the two hats to find a magical parchment.

Exit out of there, then make sure to close the wardrobe and double-check to make sure the drawers are both shut. Head downstairs. At any point in the future while walking through the house, the cat may be in the same room.

For now, simply keep an eye out for the cat and nab him when you get the chance. Head outside and feed the chickens, then click the hand on the fence gate to let yourself inside. At this point you should save your game again, VERY preferably in a new save file, and VERY preferably with a name that can remind you where and when and why you saved. Frequent and descriptive saving can mean the difference between backtracking through an hour of gameplay to correct one mistake, or simply doing five minutes of replay because you know exactly where your last save was.

Save often. Save well. Head south to a mountain path with an eagle in the foreground. Click the bottom of the path to head onward. Tsk, tsk. What did I just tell you about saving? The rest of us will wait for you; go on. Maneuver around the bend and carefully keep winding your way down the path. The eagle will come into play later. The next two screens are much of the same, with nothing to do but move to the next screen.

Note that this screen and a couple of others to the south and west have the chance of bandits coming out to rob you blind. Try to hang near the edges and avoid walking through the center of the screen and you should be able to get away most of the time. If Mama Bear is in the garden, then leave and immediately return until the yard and house are both empty knock on the door to be sure.

After knocking, if no one is home, Gwydion will head inside. Ignore the beds and open the drawer in the top right corner. Take the thimble and head back outside. Before leaving the garden, click the thimble on the flowers to fill it with dew and click the hand icon on the flowers to pick up a handful of fertile soil.

Head east and pick a sprig of mistletoe from the tree you see. Then go north, into town. Go into the General Store use the hand icon on the door and then click the hand icon on the dog to pet him and get a tuft of his fur.

Leave the general store and head north, following the path that leads behind the saloon. Here we see the library, which seriously needs a little TLC. The front door is locked, so click the hand on the boxes stacked against the wall to climb on top of them. The window is latched but ajar, so click the spoon on the window to use the handle and slide the latch open.

Then click the hand on the window to go inside. Either click the journal on Gwydion or go to your inventory and click the hand on the journal to read it. There are a lot of interesting things to read. Pay particular attention to Day 12, and write down the sequence of symbols pictured there. With that done, click the hand on the ladder to leave the same way you came in.

Head north, then east, then click the cup on the ocean to fill it with ocean water. Backtrack west and then go north to a cave with a rather imposing spider web. From there head west two screens past the bees and into the desert. Click the hand on the ground to get a handful of sand, then head north. This screen has a pair of lizards and a dried snakeskin on the left; pick the snakeskin up and move north two screens.

The cactus in the center of the screen to the right of the red-flowered one is of the spineless variety. Click the hand on it to get a free sample. Walk north to a temple and south again. Walk east, south and south again, ignoring the bard for now. For now, pick up some dried acorns from the base of the tree.

Pull out your magic map and click on the house. Click the hand on the feather to pick it up careful not to fall off.

Pick it up and leave the cabinet open. Now click the hand icon anywhere on the bookshelves and Gwydion will automatically find the set of books with levers behind them. Walk down the staircase that appears. If the cat is present on the staircase below he will jump out and kill you, which will pretty much ruin any chances you had of escaping. To avoid this, walk back up the steps when you see the cat, then immediately walk back down.

Repeat until the cat is gone; it should only take one or two tries. First off, grab everything you can from the back shelf. Go to your inventory and click the cup on the empty flask to fill the flask with seawater. Walk down to the large book on the center of the long table.

Click the hand on it to read it. As you can see, we now have the wherewithal to create a couple of spells. So be sure to pick up the cat fur before then. Be certain to use the dog fur not the cat fur and the chicken feather not the eagle feather to complete the Understanding Creatures spell. Once you finish all three, head back upstairs. Click the letter on Gwydion to read it. Head out of the office and outside, then pull out your map and click on the town.

Click the hand on the tavern to go inside, and then try to take the lute from the wall above the barrels.

After you talk to the barmaid a couple of times to discover its origins and see what she wants for it, you can click the musical talent potion on yourself to drink it, then click the hand on the lute again. After a stirring musical performance, Gwydion gets to keep the lute.

Head outside again and use the map to go to the mountain path. Go south, then west. After this, give him the lute. Pick it up and go one screen north. Take out your map and go back to the spider cave. Go to your inventory and click the eagle feather on your bottle of magic rose essence to turn into an eagle, then click the feet icon on the spider web to take care of the spider.

Go on inside. An Oracle appears out of nowhere, bringing with her a fair amount of greenery to the cave. Talk to her. This starts a cut-scene in which you finally discover your true origins, starting with a flashback to your crib. After this, talk to the Oracle again and ask the questions she puts to you at least once each. Leave the cave, then pull out your map. At this point my timer has turned yellow.

You can come back to this point with a fresh timer later on if need be. At the temple use the hand to open the door and go inside. From there, walk along the path and around the bend and Medusa will appear. She needs to test your character, and to do so you need to answer some questions: When asked about the blind man: describe the sunset accurately and objectively option 3.

For the girl selling apples: give her money to buy fresh apples option 3. For the harem slave: help her out, no charge option 1. For the old man: invite him in option 3. For the pen pal: remember her words and allow those feelings to return option 4. She asks what she can do to repay you, so go back up the path and try to pick up the stone in the corner. She asks for some way to see herself in exchange for it, so walk back and give her the hand mirror.

She thanks you, lets you take the stone, and gives you some parting advice on the way out. Magic-map yourself to the mountain path, then walk up and enter the house. Head north into the office and click the hand on the secret books. Alexander will automatically perform the sequence and close the trap door. Next, click the wand on the cabinet to replace it carefully the cabinet will close and lock automatically.

Leave the office and head upstairs to your bedroom. Now, going through your item list you may have already noticed the blue border around certain items. Hide everything with a blue border under the bed, then walk out into the hallway again.



0コメント

  • 1000 / 1000