When an application calls SetSpeakerConfig , the adapter driver typically fails DirectSound's speaker-configuration request. This is because the DirectSound object already exists, which means that the device already has active streams to manage. In this situation, the adapter driver has two options for dealing with a speaker-configuration request that it has failed:. The driver can remember the requested configuration and apply it just as soon as all its streams are destroyed.
The driver can ignore the request and rely on DirectSound to send another speaker-configuration request the next time that a DirectSound object is created. The first option gives a better user experience because if the user selects a new setting through the speaker-configuration dialog, the change takes effect immediately in all applications--not just DirectSound applications.
Of course, if any audio applications are running at the time that the new setting is selected, the change is deferred until all audio applications terminate. With the second option, however, the change does not take effect until a DirectSound application runs.
For example, if an application that uses the Windows multimedia waveOut API is the first application to run after changing a Control Panel setting, the user may wonder why the new setting has no apparent effect. In response to a speaker-configuration request sent to a 3D or DAC node, a typical adapter driver updates the speaker configuration in the audio hardware only if no pins are currently instantiated by any audio application.
That means that if a waveOut application, for example, has one or more pins open at the time that a second application calls DirectSoundCreate , the driver might need to defer any pending changes to the audio device's speaker configuration until a later time. If your driver is unable to fulfill a request to change the device's speaker-configuration, it should simply fail the request.
At boot time, an audio adapter driver initializes the hardware's speaker configuration to its default setting, which is typically stereo. As soon as any application creates a DirectSound object, DirectSound applies the setting stored in the registry to the hardware.
An application program must create a DirectSound device before it can call SetSpeakerConfig to change the speaker-configuration setting in the registry, but this registry setting typically takes effect in the hardware only after the DirectSound device is released and a second DirectSound device is created.
Either way, there's one method of improving the sound of any speaker: it's all about placement. Musicians and producers pour months of effort into creating their work. So this guide is intended for any self-respecting music fan worth their iTunes collection, who wants every beat to sound as good as the artist intended.
The following makes the assumption that you sit in front of your speakers at a desk and have plenty of room to play with.
If not, you'll still pick up some sound knowledge. If your room is a rectangle, the speakers will ideally face the length of the room, so place your desk by the shortest wall. Imagine dividing the length of your room by three. Your speakers will sit within the first third of the room and more than 1m from the side walls.
We did say you needed some room Music is generally released in stereo, which means the sound is spread between the left and right speakers.
Positioning the speakers at a degree angle gives you the best 'stereo image' of these sounds. Dust off your old protractor and position the speakers 60 degrees apart. It can help to place a small marker at your listening position and work it out from there. If you really do have a huge room to work with, pull the speakers away from the wall.
There's a zone between 1m and 2. The page appears to be providing accurate, safe information. Watch out for ads on the site that may advertise products frequently classified as a PUP Potentially Unwanted Products.
Thoroughly research any product advertised on the site before you decide to download and install it. Hi JtheLyn Since you were unsuccessful in resolving this problem, I recommend you send in a bug report to the engineers. File a bug report; send me the short link so I can vote on it and bring it to the attention of the Windows engineers in my capacity as a Windows Insider MVP.
Information in the above link is sourced from a trusted Microsoft MVP blog. In reply to Andre for Directly's post on August 22, Hold on there, I think you do not understand what I am asking for. I'm not saying there is a problem with my system. I said there is a problem with my audio device hardware.
If I send a bug report, everything will seem fine. I am simply asking if there is a way to switch channels in windows other than Equalizer APO and how. This site in other languages x.
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