Remember, you can test your game by pressing Play in the toolbar at the top of your screen. To make things easier, you can also right-click and select Duplicate on any objects you want exact copies of. Using only the instructions we've given you, you should be able to create something like the level pictures above. Once you've got the basics of an obstacle course created, then you're going to need to make sure it looks prettier before sharing it with the world.
There are a few different ways that you can do that. You can use the toolbox menu to select objects and skyboxes from a repository of pre-built assets. You can get everything from trees to spectators to help decorate your new game. If the Toolbox isn't showing, click the Toolbox icon under the Insert heading. Once the toolbox is open, you can type a search query into the search bar and press Enter to find objects.
Then simply click on the object you want, and it'll spawn into your game. You can then manipulate it in the same way as you did with your level obstacles. If you want to decorate your parts, you can also do this using the Edit heading on the toolbar. Select the part you want to change the appearance of. Click the arrow beneath the Material heading, and select which material you'd like your part to be made from. You can do the same from the Color menu to change its color too.
You can also add text to the end of your game to thank people for playing. Create a flat object to act as a sign and make sure you anchored it. Next, in the Explorer window on the right of the screen, select the new object you created and click the white plus symbol that appears when you hover over it.
From the drop-down that appears, select SurfaceGui , then click the white plus symbol on the SurfaceGui you just created, and select Text Label. In the Properties windows for the Text Label, you can change the settings under the Text heading to change the size, color, font, and content of your label.
If your label doesn't appear check the Properties window for the SurfaceGui you created. Under the Face heading, try all the different options and see if the label appears. This heading controls which side of the object your label will appear on. The ultimate step is actually to publish your game. Here you need to give your game a description and name to let people know what it's about. When you're ready, click Create and your game will go live straight away.
Now you have all the tools you need to create your first Roblox game. If you want to continue improving your skills, then practice makes perfect. The more time you spend using Roblox Studio, the better and better you'll get.
To really start making more advanced games, you'll need to learn the engine's programming language: Lua. This language is incredibly easy to learn, and you can have the basics down in only a few days of practice. With knowledge of Lua behind you, you'll be able to produce almost any kind of game you'd like. If you want to get really advanced, you can create your own assets from scratch using 3D modeling software such as Blender. There are also many online communities dedicated to discussing making Roblox games that may help you if you run into trouble.
With this guide, you should be well on your way to becoming a Roblox game-creating master. We've covered the basics, from getting the software to creating objects, and making sure they stay in place. Now get out there and get creating! Roblox is more than just a game, it is an entire platform. Find out what exactly Roblox is and why it is so popular. A gaming, cybersecurity, and technology writer who has been building computers and tinkering with software since he was a teenager.
William has been a professional freelance writer since and has been involved with prestigious websites in the past, including TechRaptor. What is Roblox? Share Share Tweet Email. William Worrall 43 Articles Published. Subscribe to our newsletter Join our newsletter for tech tips, reviews, free ebooks, and exclusive deals!
Open Roblox Studio. Click or double-click the Roblox Studio app icon, which resembles a blue square with a black diagonal line through it. If you're on the Roblox website, click the green Start Creating button near the bottom of the page, then confirm that you want to allow Roblox to open. Log in if prompted. Enter your Roblox username and password, then click Sign In. Click New.
It's in the top-left side of the Roblox Studio window. Click the Gameplay tab. You'll find this option at the top of the window. Doing so opens a list of Roblox preset game types. While you can create your own gametype, doing so requires extensive knowledge of how to code in Lua. Select a gameplay preset. Click one of the seven gameplay presets listed on this page.
After doing this, the gameplay preset will begin to open in Roblox Studio. For example, to create a Capture the Flag game, you would click the Capture the Flag option. The gameplay preset may take a few minutes to load. Understand how to use the controls. You can navigate around the game's map using the left and right arrow keys, while scrolling up or down will zoom you out or in as will pressing the down or up arrow keys. Right-clicking and dragging the map allows you to adjust the camera angle.
You'll use the left mouse button for making changes to the map e. Part 2. Click Editor. This tab is in the "Terrain" section of options at the top of the window. You should see a "Terrain Editor" pane appear on the left side of the window. If you see a pane with "Terrain Editor" listed on the left side of the window, the Terrain Editor is already enabled. Change the ground's appearance.
Scroll down to the "Material" section. Select a ground texture. Click and drag your mouse across the ground where you want to add the texture. Change brush settings. You can change the size and strength of your Paint brush in the "Brush Settings" section of the Terrain Editor by clicking and dragging the respective slider left or right to decrease or increase your selected setting.
You can also choose between a circular brush and a square brush by clicking the circle icon or the square icon, respectively. Add hills or valleys. Obstacles such as ditches and hills add depth to your map, especially if you're using a competitive map preset: Hill — Click Add , select a texture, and then click and hold the area that you want to enlarge. Dragging your mouse will allow you to shape the hill.
Valley — Click Erode , select a texture, and then click and hold the area in which you want to create a hole. You can drag the mouse to extend the hole into a valley. You can also use Erode on a hill to create a dent or cave in it.
Enlarge a hill. After creating a hill, you can enlarge it by doing the following: Click Grow Click and hold the hill that you want to enlarge. Repeat with different sides of the hill until it's the size you want. Smooth over your terrain's jagged edges. If necessary, you can smooth out rough edges in your terrain. This will both add to your game's aesthetic appeal and prevent players from getting stuck on corners: Click Smooth Click and drag your mouse across an area to smooth it out.
Part 3. Enable the Toolbox if necessary. If you don't see the "Toolbox" pane on the left side of the window, click Toolbox at the top of the window to add it to your available options.
Search for an object. Type the name of an object type e. For example, if you want to add a tree to your map, you'd type tree or plant into the search bar. Select an object. Scroll down through the available objects until you find the one that you want to use, then click it.
Add the object to the game files if necessary. If clicking the object results in a prompt which says "Put this tool into the starter pack?
This will add the object to the game's files, which will allow you to place the object on the map. Skip this step if the object is an object that's already on the map, as it will already be in the game's files.
Drag the object onto your map. Once the object has been added to the map's files, you can click and drag the object onto the map itself. Reposition the object.
You can reposition objects by clicking and dragging them around the map. Repeat this process as needed. When you're satisfied with the number of objects on your map, you can proceed with testing the game. Part 4. Understand why testing is necessary. Testing your game allows you to see the map from the ground level as a player, meaning that you'll be able to see problems with your map e.
It's important to fix any issues with your map before publishing it. Skipping the testing phase may cause you to miss an important issue. Click TEST. This tab is at the top of the Roblox Studio window. Doing so opens the TEST toolbar. Click the Play icon.
It's a triangle with a Roblox avatar in front of it that you'll find in the upper-left side of the window. Your game will load. Reposition the camera if necessary. Right-click and drag left-to-right until the camera is behind your Roblox avatar. Wander around the map. You can use the standard W , A , S , and D keys to do so.
You can also jump by using the spacebar. Look for errors. Common errors include poorly placed items and items which impede players or make the map difficult to traverse, but you may notice minor graphical issues e. Try running a feasible route on the map e. Close the testing. Click the red Stop icon in the toolbar at the top of the window to do so.
This will exit the testing window and return you to the Roblox Studio interface. If you discovered any errors, fix them before proceeding to the next part.
Part 5. Save your game. Click Save. Click FILE. This tab is in the upper-left corner of the window. A drop-down menu will appear. Click Publish to Roblox. It's in the middle of the FILE drop-down menu. Click Create New.
You'll find this option near the top of the pop-up window. Doing so opens the Basic Settings window. Enter a name for your game. Type your game's name into the "Name" text box at the top of the window. Add a description. In the "Description" box, type in a brief explanation of how your game works. Select a genre. Click the "Genre" drop-down box, then click a genre of game. This step is optional, but recommended if you want to narrow down search results for your game.
Check the "Public" box.
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