Surreal's new game, The Suffering, goes for the horror thing with creepy monster design and startling visual trickery, but it also ditches most of the ammo-conservation and slow pacing found in a majority of horror-themed games.
The end result is a much more action-packed experience that might be a little too straightforward in spots, but it does make for a solid action game. As Torque, you'll need to escape from a monster-infested high-security prison compound in The Suffering. In The Suffering, you'll play as a thick-sideburned tough guy named Torque.
The game opens with Torque being led to his new cell on death row at Abbott State Penitentiary, an island-based prison where the baddest of the bad go to die. Torque has been convicted of murdering his wife and two sons, but he doesn't actually remember anything concerning their murders. After a brief intro, a bunch of creepy monsters attack the prison, slaying many of the guards and inmates alike. This leaves Torque free to explore so that, hopefully, he can escape the prison island and reach safety.
Shortly after getting out, Torque picks up a large shiv that he can use to battle the monsters. Along the way, he'll also pick up other weapons, including a pistol, a tommy gun, a shotgun, flares, flashbangs, and so on. You'll also acquire bottles of pills, which act as healing items that can be used at any time. Additionally, you'll get a flashlight that you can clip to the front of your shirt, which comes in handy because much of The Suffering is superdark. You'll also learn early on that Torque has the ability to transform himself into a big monster when you fill up his "insanity meter.
If you let it drain all the way, Torque won't survive. Torque's monster form is an interesting addition, but it's usually easier to just pick off enemies from a distance with one of your many firearms, thus making the monster form generally feel like more of an afterthought than a necessity.
The game is pretty focused on combat against various creatures. Each creature has its own moves and abilities. Some will hang back and try to pelt you with projectile attacks, while others will attempt to get up close and personal.
The hangmen will simply descend from the ceiling and attempt to choke the life out of you, while the burrowers you'll encounter later on will pop up out of the ground and attempt to whip you with chains. The game is pretty good at giving you a lot of targets to shoot at, and as a result, you'll usually have more than enough ammo to deal with any situation, though the higher difficulty settings do toughen things up a bit. Shooting up monsters is the order of the day. The Suffering is more about action than about snooping around in search of keys.
While the game is good at giving you plenty of monster-shooting action, it also really could have used either some more tactics for monsters or more varied types of monsters. Without this, the game's action does grow a little tedious over time, since you'll essentially face the same handful of creatures from start to finish, and you'll rarely have to change tactics to deal with them.
Aside from shooting things, you'll also do some light puzzle-solving. Most of this is as simple as finding a button or a switch to open a door, but you'll also have to push or pull boxes around, put out fires that block your path, and so on.
A job well done as far as ambience and mood. However, there are bugs or perhaps they are programing decisions that I found frustrating at times. At one point a guard who was gunning for me refused to die no matter how many slugs I pumped into him. The only way to deal with this situation was to run and hope I reached the next level before he methodically gunned me down. Later, an npc with whom I team up does not die despite being set upon by a hoard of blade wielding creatures.
Overall, a hard edged, scary and fun game. Aside from the bugs, this game is quite good. Excellent story, gameplay and the atmosphere doesn't fail to entertain me, either. But like I Aside from the bugs, this game is quite good. But like I said, the bugs are quite annoying, sometimes affecting gameplay and sounds.
The game is very repetitive and boring after a few levels. The lights are so bad that is really frustrating to see something in the dark even The game is very repetitive and boring after a few levels. The lights are so bad that is really frustrating to see something in the dark even with the flashlight.
But is not bad at all, it has some creepy stuff. The dark voices, the creatures, the story and some weapons make this game decent to this genre. Definitely is a game to play some hours and thats all, probably you will not want to finish at all at the middle of the game. The Suffering is a psychological horror video game, developed by Surreal Software and published by Midway Games in The player controls The Suffering is a psychological horror video game, developed by Surreal Software and published by Midway Games in Torque has been convicted and sentenced to death for murdering his ex-wife and two children, although he claims to have blacked out at the time this happened and cannot remember anything.
The night Torque arrives, there is a powerful earthquake, which releases an army of monsters upon the facility. Torque's cell door breaks and he is freed from captivity. Starting from his cell, Torque traverses the prison in an attempt to escape Carnate Island alive. Play Video. The Suffering Cutscene. The Suffering Gameplay Movie 4. Essential Links.
By Metascore By user score. All Current Games ». Psychonauts 2. The Forgotten City. Clone Drone in the Danger Zone. Exo One. Age of Empires IV. Halo Infinite. The opening half hour or so of the game is thoroughly eerie, with danger lurking around every corner, and hints of the horrors awaiting you. More than any other part of the game, the beginning grabs your attention and cranks the tension to eleven.
That is, once you make it past the opening cut scene. For some reason, the very first thing we see in The Suffering is the most unfortunate. The obscenity-tainted opening movie is the worst part of the game, mainly because the voice acting is so wooden. More on this in the Sound segment of this review.
The problem with the opening scene is that it sets up the back story, a mysterious tale of Torque's previous jail encounters and the savage murders that led to his imprisonment.
A better presentation would have made the game even creepier. As is, however, gamers will be left thinking, "what the hell was that? Luckily, there's plenty of meat waiting. When the game really gets truckin', it's a frantic, guns-blazing affair through the darkened and decaying corridors of one of the scariest settings in gaming history.
The halls of the pen are crawling with evil of every description, and all of it bleeds copiously. The creatures were designed by Stan Winston Studios, the company responsible for bringing the monsters to life in the Aliens and Predator movies. Each beast in the game is based on a means of torture, and each has its own attacks and AI. The creatures are imaginative and truly frightening for the most part, especially the Slayer which looks like Marilyn Manson's head and torso with arms and legs made of swords.
This monster has the ability to walk upright, jump high in the air, scuttle on the ceiling, and surprise attack from above with a swinging blade attack. The variation in attacks makes for some pretty intense fights, and trains you to look at every surface in a room. Other nasties include the Mainliner, a beastie that emerges from puddles of water and blood to attack Torque with needles.
Taking a direct hit from one of these lethally-injected monsters will knock the health bar down considerably, and make you temporarily woozy. These chaps are pretty nasty and will have you on your toes whenever water is near. There is also the Marksman, who carries a collection of rifles imbedded in its back, the Burrower, who emerges from the soil and whips Torque with spinning chains, and the Fester, a corpulent monstrosity whose stomach opens, sending rats scurrying at its target.
The creature design is definitely cool, and the AI associated with each is unique, which forces you to approach each group differently. The best of the lot, though, is the first you encounter. There are two options of how to play -- third or first-person -- and gamers can switch between the two at will. This makes the experience doubly rich, and makes control easy to manage.
In the midst of a firefight, if you want a little more precise control over the carnage, switching to first person view helps do just that, especially considering that you now have a mouse to control aiming, unlike the console versions of the game. Even with that, third person is not really all that difficult even in a gun battle and is much better for knife fights. Also the third person view is most helpful when exploring the surroundings. The camera is decent, providing a nice range of view without getting trapped behind textures, or tweaking out.
Since the gamer controls the look function on the right analog stick the entire time, it feels very natural from the get-go. In addition, the camera maintains a general position behind the character at all times, so it's impossible to get too turned around.
Fortunately, there is a wide array of weapons available to help you tear through the prison's minions. In addition to the standard shotguns, grenades and such, you can wield dual pistols, tommy guns and TNT. None of these weapons feel as good as many PC shooters, but they do an okay job and fit the game well. In addition, tying into the story of the game, Torque can enter what is called "rage mode," where he transforms into a muscle-bound beast capable of easily ripping through most of the enemies put in your path.
Originally, it seems like a rather cheesy idea, but it feels pretty righteous the first time you hack a monster to bits. True to its claim of action horror, The Suffering alternates between an atmospheric creepshow and a full-on rampaging shooter. This affects the pacing of the game slightly, and makes it feel uneven at times, especially in the middle portion of the game. Luckily, some cool story elements drive you through some of the down moments. There are a couple of story lines playing out at once.
Bit by bit, the mystery behind the monsters in the prison unfolds. This story gets slightly convoluted and hard to understand at times, but does introduce some eerie villains, including the ethereal baddie Dr.
Killjoy, who appears via film-projected images throughout the game. At the same time, Torque is learning more about the circumstances that put him in prison, through snippets of flashbacks and haunting hallucinations. This story element is much stronger, possibly because it is more rooted in reality, but probably because it deals with such a horrific crime. Getting to the bottom of the crime is partially up to the gamer. All of the NPCs in the game contribute to Torque's morality, or lack thereof.
At any moment, you can choose to kill someone you're supposed to be helping, and this will help piece together just what kind of person you are. At certain points in the game, especially early on, you are given the option to torture and kill your captors, and this too affects the outcome.
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