Thanksgiving release Epicpkmn11 Some options are now only shown in the per-game settings menu. Files must be named as the game's TID ex. Improvements Epicpkmn11 and various Updated translations. Unlaunch fastboot flag is now set for faster booting! DSi-based themes: Cached music files are now deleted, when failed to decode. Contributors Epicpkmn11 and lifehackerhansol.
Bug fixes Fixed the TWL clock speed blacklist not being read when launching games in widescreen. InfraRed features should now work in Slot-1 card games. Contributors lifehackerhansol. Halloween Eve release In per-game settings, a title's SDK sub-version is now displayed! The latest version of S8DS is now included!
Improvements The settings description text is slightly smaller. Other minor fixes. Contributors Epicpkmn Recommended for testing purposes. Ungrim 1 — Feral Stegadon Al Bickham.
Three other notable changes players have been asking for: New Chaos invasion frontend setting! When mousing over the kill-counter on a unit, the tooltip now provides two additional stats for tracking unit performance: Damage Dealt tracks the raw damage dealt by the unit to other units Damage Value tracks the rough value of the damage the unit has dealt.
Amber is no longer required for recruitment or building, only for a specific subset of brand new technologies Amber is no longer gained from occupying settlements. It is now a rare reward from performing special Rituals tied to Magical Forest settlements Campaign progress is now tracked by a new system called Forest Health. Each Magical Forest has its own health level, which increases over time as the player defends the borders of the Forest Wood Elves can teleport between Magical Forests and receive special narrative encounters that help shape their defence of the region There are two new minor mechanics themed around Tree Spirits: Aspect unit upgrades, and Spite character traits Technologies, buildings, skills, followers events and traits have all been updated.
These shimmering pools are in central Lustria and are defended by blessed Lizardmen guardians The Witchwood Both campaigns. This isolated forest is located in the mountains of Naggarond. Each Forest provides its own set of effects Athel Loren requires substantially more Health to heal than other Forests, but the rate can be improved by healing other Forests across the world.
Once enough Forest Health has been accumulated, a Ritual of Rebirth can be performed: Shortly after starting the ritual, enemy armies — themed to each Forest — will appear and attempt to disrupt the Ritual Unlike similar, previous invasions, the player will receive advanced warning about the location of any army spawns and can even send an army to interrupt and ambush the foe before they are ready.
New Mechanic: Deeproots Teleportation Wood Elves can now instantly transport armies across the world via the Deeproots. This powerful ability comes with certain restrictions: Armies must start within a specified Magical Forest, and can only teleport to other Magical Forests This ability has a ten-turn cooldown that can be reduced over time by various effects.
Technology Tree The Wood Elf technology tree has been substantially changed. Most technologies have had their effects rebalanced All technologies that previously cost Amber have had this cost removed Several new, powerful technologies have been added, each costing a single point of Amber.
Buildings and Economy To compensate for the increased number of settlements available to Wood Elves, the number of building slots available in each Wood Elf region has been reduced slightly. The changes are too many to list, but here is a summary: Military Recruitment: Military recruitment and garrison buildings have been consolidated, reducing the total number of buildings required to access the full roster.
Economy: Gold income has been spread across several buildings Public order buildings are now easier to access Wood Elf major settlement buildings no longer require Development Points to upgrade. Instead, Development Points — now called Kindreds — are used to build economic and infrastructure buildings. Outposts: Outposts remain largely intended as temporary, disposable settlements.
However, their effects have been redesigned in order to reduce the incentive to build as many of them as possible. In addition, outposts should now have slightly larger and more varied garrisons depending on your building choices. Each unit has access to three Aspects: Willow, which increases base damage and defence at a cost of armour-piercing damage Oak, which improves armour and charge defence at a cost of speed Birch, which improves armour-piercing damage but reduces physical resistance.
Instead, it grants special confederation missions Wood Elves no longer have any restrictions on trade The original Defence of the Oak final battle has been rebalanced, with enemy army compositions made more interesting and dangerous. It should now be much rarer to experience losing one-off or otherwise unique items. These items should now instead return to your item pool when the holding character dies Red Crested Skink units were no longer buffed twice by some effects when playing as Tehenhauin Goblin Fanatic Archers will now correctly receive campaign bonuses that are relevant to them Reinforcements will now count for the Waaagh!
Marauder Horsemen now count towards the ranged unit cap Grom the Paunch now counts towards the chariot cap Volkmar The Grim no longer counts as a chariot when on his barded horse. Clerical mixup. The War Altar now counts as a chariot Doomwheel and Doom-Flayer mounts now count towards their respective unit caps. May be fixed soon. Bug fix Version number is no longer shown when downloading cheats. Known bug v3. New 3D banner is now in use! You can also download DS box art and cheats!
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